Section Four - Overview

Why do you need to Sketch

Sketching gives people the freedom to consider every wild idea without the fear of making a mistake. This is a creative, generative process that can not only discover great ideas but create better teamwork. With lots of ideas on the table teams down into fuller, more amazing decisions in our products.

Level One / First Year Students

Drawing From Observation – Hours: 20
 

Student Goals:
Students will draw a still life.

Purpose:
As children, we generally learn how to copy from photos, but as we make our way into college our subjects become more dimensional. Drawing a live figure in front of us is a much harder technique.

Student Objectives:
After completion of the lecture and the class exercises, the students will develop a final still life drawing that shows all the percentages of a greyscale, from 100% white to 100% black, with all of the shapes and lines built up by contrast to a finished drawing of portfolio level.


Tasks:

302 - Design basic geometric and organic forms showing texture and tone.
305 - Draw from direct observation.

307 - Create value with the use of layering.

 

Career Path: Graphic Designer

101 - Identify career paths within the vocational profession.

102 - List occupational requirements.

103 - Demonstrate research and organizational skills.

Exploratory Project:

Clay Figure

S5 Level 1.png

Level Two / Second Year Students

S5 Level 2.png

Photography/Video – Hours: 20
 

Student Goals:
Students will be introduced to the concepts of basic film and video editing using the green screen set up.

Purpose:
Basic photography skills are so important in today’s digital design world. Whether its a photo for a website or a product shot for an advertisement. Photography is a must-have skill in today's design world.

Student Objectives:
By June, the Visual Communications students, along with lectures, guided practices, multiple projects and various technique examples, the students will be able to set up and complete a setup a basic 45-second green screen video with little or no assistance, as documented in their portfolio.

 

Tasks:
801 - Operate digital camera and accessories.
802 - Compose a photograph through the lens.

Career Path: Photography

101 - Identify career paths within the vocational profession.

102 - List occupational requirements.

103 - Demonstrate research and organizational skills.

Exploratory Project:

Photoshop Zombi

Level Three / Third Year Students

S5 level 3A.png

Adobe Photoshop – Hours: 20
 

Student Goals:
Students will use the Adobe Photoshop software to create pieces related to the art and design field.

Purpose:
Adobe Photoshop is one three software pieces every student must know.

Student Objectives:

Adobe Photoshop
Provided with multiple lectures, examples, study guides, guided practices, and student resources, the students will be able to demonstrate an understanding of computer design software (rasterized image artwork - Adobe Photoshop) by producing a completed digital photo manipulation project that shows the use of 8 or more tools. (i.e.; type tool, path tool, clone tool, etc.)


Tasks:

507 - Demonstrate basic use of image editing software.
508 - Demonstrate intermediate use of image editing software.
509 - Demonstrate use of input, output and storage devices.
510 - Demonstrate appropriate use of different file formats.

 

Career Path: Fine Artist, Illustration

101 - Identify career paths within the vocational profession.

102 - List occupational requirements.

103 - Demonstrate research and organizational skills.

Exploratory Project:

Charcoal Eye Drawing