PORTFOLIO - Five

Student Goals:

Students will prepare their Artist portfolio for evaluation

 

Student Objectives:

By June, the Visual Communications students, along with lectures, guided practices, multiple projects and various technique examples, the students will be able to develop a portfolio of their work that demonstrates their ability and for entrance into their secondary education choice upon completion of the program.

 

Program Of Study Requirements:

903 - Inventory personal career interests & goals.

904 - Research employment opportunities.

905 - Explore postsecondary institutions & opportunities.

909 - Complete a job or college application.

914 - Research current industry practices.

PORTFOLIO - Practice The Review

PRACTICE

your presentation - keep it short and simple! Be mindful of the 20-minute limit with your Reviewer(s); you will want to save time within those 20 minutes to receive feedback from them.   DO plan on speaking on your work, leave time for dialogue with the Reviewer(s), too.

 

KNOW THE REVIEWERS

Go to the event host’s website one last time and cut/paste your own copy of all the reviewer’s bios and keep it at your fingertips, to refresh your memory as needed on Reviewers you will present work to, or meet socially during the weekend. In addition to making notes directly on these individual pages, consider bringing a tape deck to record your session with Reviewers (always wise to ask their permission before hitting “record” button).

 

 

WHEN ATTENDING THE PORTFOLIO REVIEW EVENT: BE ON TIME! If late for your scheduled review appointment, the time will not be made up.

 

REMEMBER YOUR GOALS

Be up front about your wishes – is this a “work in progress” in which case you are seeking feedback? Are you seeking advice regarding technique? Editing? Presentation? Or, Are you asking for advice? Let the Reviewer know at the outset what you hope to gain from this experience.

 

TIMING IS EVERYTHING

Make sure that your presentation takes LESS than the 20-minute appointment so that you have time to gain feedback/advice from the reviewer.

Must-Have Pieces In Your portfolio:

The quality of your art portfolio has the single biggest impact on your application to art school. It's critical that your portfolio shows off work that best represents your technical skills and perspective.

Foundation Year (First-Year Students):

The Foundation year is intensive, exciting, and challenging, and through it each student begins to find and define a distinctive visual voice. At the end of the year, students are well prepared to enter the all-elective sophomore year.

Digital & Graphic Design:

Formulate design concepts and presentation approaches for visual productions and media, such as print, broadcasting, video, and film. Direct workers engaged in artwork or layout design.

Section 5: Sandals Resort

Client / Client contact information:
Sandals Resorts

Project:
One Minute Radio Spot for “Sandals Resort”

Background / Overview:
Each and every Sandals Resort has been designed to fulfill and exceed every need and wish that a couple could ever possibly have. At Sandals some of the most gorgeous and exotic islands in the world will cradle you in their languid embrace, providing the ultimate setting for love.

What is the objective, the purpose of the ad?
To get people to go to Sandals resorts

What do we want to say?
Take some time away for yourselves and a loved one

Target Market?
25 to 45 Couples

Additional info & insights:
Couples Only All-Inclusive Resorts
Sandals is a collection of 12 of the most romantic resorts on the Caribbean's best beaches, created exclusively for couples in love, in Jamaica, St. Lucia, Antigua and The Bahamas. Enjoy an astounding array of land and watersports, including unlimited golf and scuba diving.

Production Information and Job Specs:
1 minute Radio Spot - Produce in Garage Band

Section 5: Photo Collage

Client / Client contact information:
Pop Culture Cover Art
Name of the magazine is POP TODAY

Project:
Design a photo collage of pop culture for a magazine cover

Background / Overview:
This is the first magazine that the client is planning to launch, the magazine deals with all aspects of pop culture and would like a photo illustration collage for the cover. The idea is to have just a massive image with everything that is pop culture.

What is the objective, the purpose of the Illustration?
Photo collage of all that is considered pop culture

Target Market?
25 to 45

Additional info & insights:
You will need to do some serious research to truly find out what pop culture is.

Production Information and Job Specs:
The Magazine size is 8.5” x 14” vertical layout

Popular culture, or pop culture, (literally: "the culture of the people") consists of the cultural elements that prevail (at least numerically) in any given society, mainly using the more popular media and the vernacular and/or established. It results from the daily interactions, needs and desires and cultural 'moments' that make up the everyday lives of the mainstream. It can include any number of practices, including those pertaining to cooking, clothing, mass media and the many facets of
entertainment such as sports and literature.

Pop culture finds its expression in the mass circulation of items from areas
such as fashion, music, sport and film. The world of pop culture had a particular influence on art from the early 1960s, through Pop Art.

Photography & Video:

Photograph people, landscapes, merchandise, or other subjects. May use lighting equipment to enhance a subject's appearance. May use editing software to produce finished images and prints. Includes commercial and industrial photographers, scientific photographers, and photojournalists.

Web-Design & App Development:

Design digital user interfaces or websites. Develop and test layouts, interfaces, functionality, and navigation menus to ensure compatibility and usability across browsers or devices. 

Fine Arts:
Create original artwork using any of a wide variety of media and techniques.
Section 5: World Hunger

There are many inter-related issues causing hunger, which are related to economics and other factors that cause poverty. They include land rights and ownership, diversion of land use to non-productive use, increasing emphasis on export-oriented agriculture, inefficient agricultural practices, war, famine, drought, over-fishing, poor crop yields, etc. This section introduces some of these issues.

 

Read “Causes of Hunger are related to Poverty” to learn more.

Animation & Game Design:

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Section Five: Game Design Concept One – Sports Game

In this section you will write down your creative ideas or game concept. The structure should be written as if you were going to submit the game idea to gaming company such as EASports, Activision, XBOX, etc.

Fashion Design:
Design clothing and accessories. Create original designs or adapt fashion trends.
Casual

In the European tradition, casual is the dress code that emphasizes comfort and personal expression over presentation, formality and conformity. More simply, "casual" can be defined as something relaxed, occasional, not planned, or informal.It includes a very wide variety of costume, so it is perhaps better defined by what it is not than what it is. 

 

Informal business professional wear such as suits and ties. Although it can be considered "informal" in the senses of "not formal" or "suited for everyday use," informal attire actually refers to a dress code much more formal than casual wear, a step below Semi-formal wear. Casual wear should be done tastefully. No holes, tears, or stains.

Jeans and a T-shirt have been described as the "casual uniform". With the popularity of spectator sports in the late 20th century, a good deal of athletic gear has influenced casual wear. Clothing worn for manual labor also falls into casual wear.

Basic materials used for casual wear include denim, cotton, jersey, polyester, flannel, and fleece. Materials such as velvet, chiffon, and brocade could be considered too fancy for casual wear

PORTFOLIO REVIEW RUBRIC

ABOUT THE PROGRAM

Classroom Zoom Hours - 1PM to 1:30 PM - Monday - Thursday

https://zoom.us/j/96694415843?pwd=UTFlVWxaUmI1QmlyTzZzQjl4K1B1UT09

Meeting ID: 966 9441 5843 - Passcode: Viscom

 

Office Zoom Hours - 2PM to 2:30 PM - Monday - Thursday

https://zoom.us/j/97743088893?pwd=LzlQcnZZYTFRd3ZGSHliV1gzUkdCUT09

Meeting ID: 977 4308 8893 - Passcode: Viscom

ABOUT THE PROGRAM

Students must be prepared to make a major commitment. It is our assumption that students entering the program are here to lay a foundation for a career in a design field and will be required to meet rigorous and stringent standards. Strong communication skills, both verbal and written, are required as is the ability to read and analyze. Serious students will find that the program will provide them with an excellent opportunity to develop the skills necessary to succeed in the job market or advance in education. _Most of the students graduating from the program _continue their education.
 

CONTACT US:

Steve Bross

Commercial Art Instructor

sbross@cmths.org

610-277-2301x332

Central Montco Technical High School

821 Plymouth Road

Plymouth Meeting, PA 19462

www.cmths.org

610-277-2301

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