PORTFOLIO - Three

Student Goals:

Students will prepare their Artist portfolio for evaluation

 

Student Objectives:

By June, the Visual Communications students, along with lectures, guided practices, multiple projects and various technique examples, the students will be able to develop a portfolio of their work that demonstrates their ability and for entrance into their secondary education choice upon completion of the program.

 

Program Of Study Requirements:

903 - Inventory personal career interests & goals.

904 - Research employment opportunities.

905 - Explore postsecondary institutions & opportunities.

909 - Complete a job or college application.

914 - Research current industry practices.

PORTFOLIO - Review Process

PRESENTATION IS IMPORTANT

as are “first impressions.” I suggest you print your images similarly on the same size/paper. Protect the work, but not to such an extent that it takes too much of your 20-minute session to wrap/unwrap each print. The portfolios we provide you with along with printing everything from our printers will do just fine.

 

EASE IN HANDLING

will maximize your time to talk with the reviewer, so select a box, book or portfolio that will allow you to show the pieces relatively quickly and be seen without harm to the objects. It is not necessary to mat your work for presentation - you can fit more pieces in your box, or travel lighter; your pieces will be frequently shown and may reflect this.

 

SIZE(S)

If possible, show work to reviewers in the size that you prefer for final presentation size. Our class sizes are 8.5x11 and 11x17 from the printers and similar sizes for traditional artwork. You can work bigger, but have a way to transport your work safely. It is impressive (and encouraged) to work on larger pieces and when moving on with your education, it is not uncommon to work in 18x24 and larger on a regular basis.

Must-Have Pieces In Your portfolio:

The quality of your art portfolio has the single biggest impact on your application to art school. It's critical that your portfolio shows off work that best represents your technical skills and perspective.

Foundation Year (First-Year Students):

The Foundation year is intensive, exciting, and challenging, and through it each student begins to find and define a distinctive visual voice. At the end of the year, students are well prepared to enter the all-elective sophomore year.

Digital & Graphic Design:

Formulate design concepts and presentation approaches for visual productions and media, such as print, broadcasting, video, and film. Direct workers engaged in artwork or layout design.

Car Ad

Client / Client contact information:
Peugeot Concept Cars

Project:
“Peugeot 907”  Advertising Campaign

Background / Overview:
The new Peugeot 907 is the new 2 seater coupe that is geared to the high-end user with a price of $72,000 to start.

What is the objective, the purpose of the ad?
There will only be 250 of these cars in production over the next 2 years. We need to sell these cars to a market of serious car collectors.

What do we want to say?
Still need a position for the campaign... Looking for your input and ideas

Target Market?
40 to 60-year-old males

Additional info & insights:
Powering the 907 is a unique V12 motor, crafted from two of Peugeots muscular 3.0-liter six cylinder engines. With a displacement of 6.0 liters the motor was tuned to produce 500 horsepower, slotted in a front-mid position with as much of the engine behind the front wheels as possible in order to improve weight distribution which in turn improves handling characteristics.

Production Information and Job Specs:
3 magazine spread ads, 1-page ad, Tri-fold brochure cover,  Billboard design, Research Sizes...

To play, press and hold the enter key. To stop, release the enter key.

Section Three: 2 Live Action View Points

Topic:

Using the character designs from section 2, place your characters in a game play situation. You need to design all the effects that might be seen when you are playing the game. Are there power up symbols, maps, other views, etc. All of these details should be part of the screenshot. These examples would show the gaming companies what the idea of the game is and what it will look like when it is being played.

To play, press and hold the enter key. To stop, release the enter key.

Illustration:

Create original artwork using any of a wide variety of media and techniques.

Section 3: Editorial Illustration

 

Client / Client contact information:
Time Magazine

Project:
Illustration to go along with a student drop-outs magazine article

Background / Overview:
It has been known for many years that young people who don't complete high school face many more problems in later life than do people who graduate.  While national leaders have demanded that schools, communities, and families make a major effort to retain students, the dropout rate remains high.  A report from the Educational Testing Service, One-Third of a Nation: Rising Dropout Rates and Declining Opportunities, warns little is being done to stem rising dropout rates and their economic costs.
 
Students drop out for many reasons, some which may even seem like good
ones at the time — to help out their families or to start new ones, for example — and their decisions may be supported by the people closest to them in the
belief that they have no choice.  But the consequences of leaving can be great, and there are  many concrete things that schools and families can do to help students stay in school, or get an alternative education, and also meet their personal responsibilities.

What is the objective, the purpose of the Illustration?
The illustration needs to get the point a crossed that this issue is becoming a serious problem in the united states.

Target Market?
10 to 18-year-old - Students and their parents

Production Information and Job Specs:
The Illustration should be done in full color and take up the entire space of the left-hand side of a page spread 11” x 17”  final layout leave room for type and article

To play, press and hold the enter key. To stop, release the enter key.

Photography & Video:

Photograph people, landscapes, merchandise, or other subjects. May use lighting equipment to enhance a subject's appearance. May use editing software to produce finished images and prints. Includes commercial and industrial photographers, scientific photographers, and photojournalists.

Web-Design & App Development:

Design digital user interfaces or websites. Develop and test layouts, interfaces, functionality, and navigation menus to ensure compatibility and usability across browsers or devices. 

Fine Arts:
Create original artwork using any of a wide variety of media and techniques.

To play, press and hold the enter key. To stop, release the enter key.

Topic:

Racism has existed throughout human history. It may be defined as the hatred of one person by another -- or the belief that another person is less than human -- because of skin color, language, customs, place of birth or any factor that supposedly reveals the basic nature of that person. It has influenced wars, slavery, the formation of nations, and legal codes.

Racism is the belief that a particular race is superior or inferior to another, that a person’s social and moral traits are predetermined by his or her inborn biological characteristics. Racial separatism is the belief, most of the time based on racism, that different races should remain segregated and apart from one another.

Section 3: Racism
Animation & Game Design:

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Fashion Design:
Design clothing and accessories. Create original designs or adapt fashion trends.

To play, press and hold the enter key. To stop, release the enter key.

Topic:

Snowboarding is a winter sport that involves descending a slope that is covered with snow while standing on a board attached to a rider’s feet, using a special boot set onto a mounted binding. The development of snowboarding was inspired by skateboarding, sledding, surfing and skiing. It was developed in the United States in the 1960s to 1970s and became a Winter Olympic Sport in 1998.

Snowboarding has been around since the 1920s, when boys and men would tie plywood or wooden planks from barrels to their feet using clotheslines and horse reins in order to steer themselves down hills. Modern snowboarding began in 1965 when Sherman Poppen, an engineer in Muskegon, Michigan, invented a toy for his daughter by fastening two skis together and attaching a rope to one end so she would have some control as she stood on the board and glided downhill.

Section 3: Snowboarding & Ski Styles
PORTFOLIO REVIEW RUBRIC