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C - Adobe Illustrator

Student Objectives:
Provided with multiple lectures, examples, study guides, guided practices, and student resources, the students will be able to demonstrate an understanding of computer design software (vector image artwork - Adobe Illustrator) by producing a completed digital photo manipulation project that shows the use of 8 or more tools. (i.e.; type tool, path tool, clone tool, etc.)

Theory Tasks:
701 Identify the anatomy and classification of type.
702 Identify typographic styles.
703 Manipulate type through character and paragraph formatting.
704 Choose and apply appropriate typeface.

Skill Task:
505 - Utilize a basic functions of a vector-based drawing program.
506 - Utilize intermediate functions of a vector-based drawing program.
604 - Produce thumbnails, roughs and comprehensive.
605 - Design a logo.

Final Design:

Adobe Illustrator - Rootbeer Design
The creative process is the part most students struggle with. It is very easy to just jump into the final designs without spending the time to develop your ideas. In order to get this project off to a great start spend some time in your sketchbook coming up with ideas for not only the name of your product but also the design.

Concept & Planning:

Sketchbook Activity #1:

Shading - Simple Marks
Shading - Simple Marks - Basic Shapes - Exploring Mark-Making and Shading Techniques
Hatching- Shading technique.
Cross-hatching- Shading technique.
Contour Lines- Shading technique.
Weaving- Shading technique.
Stippling- Shading technique.
Scribbling- Shading technique.

Instructions: In your sketchbook, draw the flower, but shade each leaf with a different technique

Sketchbook Activity #2:

Shading - Tone - 3D Shapes
Shading - Tone - 3D Shapes - Basic - Many people find drawing three-dimensional shapes difficult, so it is always advisable to practice his necessary drawing skills to become proficient in them. The drawing of basic shapes and forms will enable the drawing of more complex shapes with confidence. Most regular and irregular forms in the real world are all basic shapes and three-dimensional forms. Learning to draw these shapes and forms is, therefore, essential to make progress with drawing.

Instructions: In your sketchbook, draw a simple still life of basic geometric shapes. You can use some basic tones if you want.

Have some extra time, wasn't feeling the homework, bombed the test?

Click the link below for the exploratory option.

Complete The Following For Credit!

Career Focus & Class Lectures #2:

The creative industry includes everything from advertising and film to games development and graphic design. So why don't some people see a job in the creative industry as a serious career?

Vocabulary & Class Lectures #1:

The following are art & design vocabulary terms that are important for you to know and understand as you continue your education here in the Visual Communications program.

Present concepts, ideas and plans for all three assignments

Complete The Following For Credit!


Foundation Year  - Level One




Final Design:

Salvador Dali
Develop a work influenced by the artist Salvador Dali. The project that you develop should push the idea of surrealism, combine objects that work together but don't have any real connection, also think about melting effects and stretching the features of the body or figure. If you are unsure of what to use, ask an instructor. You may work from pictures that you've taken for the assignment. SPEND TIME SKETCHING.

Tips, Tricks & Tutorials:

Think. Plan. Create.

Visual Communications

Is A Central Montco Technical High School Program

Tel: 610-277-2301

821 Plymouth Road • Plymouth Meeting, PA 19462