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Students must be prepared to make a major commitment. It is our assumption that students entering the program are here to lay a foundation for a career in a design field and will be required to meet rigorous and stringent standards. Strong communication skills, both verbal and written, are required as is the ability to read and analyze. Serious students will find that the program will provide them with an excellent opportunity to develop the skills necessary to succeed in the job market or advance in education. _Most of the students graduating from the program _continue their education.
 

Steve Bross

Commercial Art Instructor

sbross@cmths.org

610-277-2301x332

Central Montco Technical High School

821 Plymouth Road

Plymouth Meeting, PA 19462

www.cmths.org

610-277-2301

ABOUT THE PROGRAM

Web Site Built By The CTE Objective

COMPUTER TERMS:

Student Goals:
Introduce students the Basic art terms.

Student Objectives: Orientation

Provided with multiple lectures, examples, study guides, guided practices and student resources, the students will be able to demonstrate an understanding of the basic art and design terms, by producing various portfolio based projects the demonstrate the skills and knowledge established by the Program Of Study, to a task completion rate of 80% or higher after 2 years in the program.

Program Of Study Requirements:
900 - PROFESSIONAL PRACTICES

901 - Prepare and present a portfolio.

902 - Deliver an oral presentation.

903 - Estimate time and materials for a project.

904 - Prepare and present a 3-5 minute talk on a competency.

905 - Demonstrate matting and mounting a work of art.

906 - Participate in critiques of commercial art projects.

907 - Research current industry practices.

Web Design: 900 - DEMONSTRATE THE KNOWLEDGE OF PRINCIPLES OF LAYOUT AND DESIGN
901 - Identify project-management components.
902 - Plan an effective design for a project using storyboard procedures.
903 - Apply principles of design, layout, and typography appropriate for a project.
904 - Explain the steps in a web design life cycle- (planning, development, deployment, testing, revision)
  

Student Goals:
Introduce students the Basic art terms.

Student Objectives: Orientation

Provided with multiple lectures, examples, study guides, guided practices and student resources, the students will be able to demonstrate an understanding of the basic art and design terms, by producing various portfolio based projects the demonstrate the skills and knowledge established by the Program Of Study, to a task completion rate of 80% or higher after 2 years in the program.

Program Of Study Requirements:
900 - PROFESSIONAL PRACTICES

901 - Prepare and present a portfolio.

902 - Deliver an oral presentation.

903 - Estimate time and materials for a project.

904 - Prepare and present a 3-5 minute talk on a competency.

905 - Demonstrate matting and mounting a work of art.

906 - Participate in critiques of commercial art projects.

907 - Research current industry practices.

Web Design: 900 - DEMONSTRATE THE KNOWLEDGE OF PRINCIPLES OF LAYOUT AND DESIGN
901 - Identify project-management components.
902 - Plan an effective design for a project using storyboard procedures.
903 - Apply principles of design, layout, and typography appropriate for a project.
904 - Explain the steps in a web design life cycle- (planning, development, deployment, testing, revision)
  

OVERVIEW

What Are the Three Most Basic Tools of the Graphic Designer?

 

Graphic designers play a vital role in advertising and marketing by creating logos, designs and graphics that catch the consumer's eye and make them want to buy. Graphic designers work in nearly every other industry as well, creating and designing graphics for businesses, nonprofits, schools and government entities. Along with a quality graphic design education, graphic designers need several basic hardware and software design tools.

 

Hardware

While pencil and paper can be a great way to jot down ideas and rough sketches, in today's technological world, most graphic designers use advanced hardware. Graphic designers spend a majority of their time on computers, and the types of computers that designers use varies. Typically, though, graphic designers choose a Mac computer, because they best support many of the software programs graphic designers use. Whether the graphic designer chooses Mac or PC, it is important that the computer have a fast processing speed, large amount of hard drive storage and large monitor. Other basic hardware tools include laser printers, scanners and digital cameras.

 

Software

Another basic tool graphic designers use is software. Software programs range from design-based like Adobe Illustrator and Freehand to layout programs such as Quark Xpress and Adobe InDesign. Other software programs graphic designers rely on include photo-editing software such as Adobe Photoshop. Because many graphic designers do Internet-based design, software programs such as Adobe Flash help designers easily take graphic design to the Web using basic HTML language.

 

Education

Having the best hardware and software can make a graphic designer's job easier, but a proper education allows the designer to use those tools effectively. Graphic designers possess natural skill and talent, but a good education can take the skill to the next level. A graphic design degree can come from different types of schools, such as traditional four-year institutions such as Yale, whose graphic design degree program consistently ranks at the top, according to "U.S. News and World Report" annual rankings. Other top choices for graphic design schools include degree-specific institutions such as Rhode Island School of Design, Cranbrook Academy of Art in Michigan and the California Institute of the Arts, all of which receive top rankings.

 

Topics Covered

 

  • Hardware choices and purchasing a computer for your needs as a Designer

  • Understanding operating systems, programs, and software functions

  • Data storage options and cloud computing

  • Computer file size unit of measurement: Megabytes, Gigabytes, Terabytes, Etc.

  • Types of files and categories: Business and Productivity, Digital Imaging and Design, and Audio/Video

  • Program specific file formats

  • Universal file formats

  • Vector Based and Pixel based imagery

  • Understanding file extensions

 

Links: 

 

https://prezi.com/o4dt1i8mzeld/graphic-design-software-and-hardware/

 

http://blog.digitaltutors.com/getting-familiar-computer-hardware-terminology-3d-graphics-systems/

 

http://creativepro.com/is-mac-or-pc-better-for-graphic-designers/

 

 

 

SLIDE PRESENTATION